High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds
Résumé
We present a novel real-time screen-space rendering algorithm for real-world 3D scanned datasets. Our method takes advantage of the pull phase of a pull-push pyramidal filling algorithm in order to feed a hidden point removal operator. The push phase is then used to fill the final framebuffer. We demonstrate on a real-world complex dataset that our method produces better visual results and is more efficient comparing to state of the art algorithms.
Origine | Fichiers produits par l'(les) auteur(s) |
---|
Loading...